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Performance Points
This is a numbered rating given to each car relating to a class of sorts to which it should be competitive within. Anything related to improving the vehicles performance will have an effect on the cars performance points. Horsepower, weight, downforce, and tire grip are what make up the number and can result in the change of it up or down. The transmission, suspension, and drivetrain have no effect on the performance points.
Weight Ballast
This is pretty self explanitory. This option allows you to add weight to the car in 1kg increments up to 200kg max. It also allows you to shift that weight toward the front or back to better balance the vehicle or help in adjusting over/under steer issues. It is a very useful feature that would allow you to spring for all 3 weight reduction stages and add as little as 1kg at a time getting to the exact weight of the competition you're involved in.
Power Limiter
This feature is the most intriguing to me. It does exactly as it says too. The option allows for you to limit the vehicles power down to 50%. This option will also allow you to throw on more mods than normally and control the HP down to the needed level. I have very little experience so far with this option and so far it looks like it will be useful. By upping the horsepower then limiting it back down to a needed level, you will still reap the torque gain by the extra modifications done.
In summary, PD gave us another tool to regulate and class cars together in the online race world. Perfomance points can now be selected instead of a horsepower and weight limit for the room. You can't however use both at the same time, which I am a little disappointed in. Obviously, the PP and HP together wouldn't make any sense at all, but utilizing the weight limit along with the PP limit would be greatly benficial. I, for one, am glad PD implemented the PP system back into the online game. It bring a lot more closely competitive racing and allows an admin (like me!) to better class cars together for races. Though these changes have come along, they aren't going to be used in the ongoing series we have, mainly because the options weren't there at the time of drivers selecting their vehicles. Some, if not all of us would have likely chose a different vehicle to get closer to the regulations imposed. Secondly, the advantage would go to the ones who are able to get more time in with the game and options. It just wouldn't be fair to change the car regulations 3/4 of the way through the season. However, the options are great and they will be allowed in the future and will be stated in the regulation section of the related series.
If you have any questions feel free to write a comment below or get in the forum and ask away.

I have reason to believe that the PP also takes into account aerodynamics. Not just downforce, but drag coefficient as well.
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